Please see the Steam page for newer announcements. v1.44 is the latest as of this writing, which primarly has VR support updates.
v1.138/v1.139
- Oculus Rift flickering problem fixed
- Fixed a crash on startup with some graphics hardware
v1.137
- Fixed enemies disappearing when pausing the game
- Updated to latest jMonkeyEngine build
v1.136
- Fixed an Oculus Rift performance problem, should no longer lock @ 20fps
- jMonkeyEngine update
v1.135
- jMonkeyEngine update
- Should fix crashes if running directory is not writable (try running as “admin” otherwise)
v1.134
- Improved ambient occlusion shader: faster & looks better!
- Fixed a bug that caused weapon damage upgrades to not be saved
- Updated to latest jMonkeyEngine libraries
- Fullscreen fix on some Linux machine configurations
v1.133
- Fixed a “Room Viewer” bug that caused connections to visually duplicate when reloading the room
- Skipped Oculus Rift initialization for 32-bit Linux machines, which avoids a crash
v1.132
- Robots from your selected modification directory will now be included correctly
- Added “disable_hover_effect” in Robot text files to remove the yellow hover effect from non-flying robots
- Added optional “multishot” variable to weapon item files: allows creation of shotguns. See “Items/slowgun.txt” for a commented example
v1.130
- 3 new awesome weapons derived from [OSA]hipp0cat
- 4 new awesome rooms from [OSA]hipp0cat
- Tweaked existing weapons (color, minor balancing)
- Weapons with alternate-fired projectiles now get upgrade with passive abilities (like Leech)
v1.129
- You’ll now be properly pushed out of closing doors
- Lights will now be properly removed if needed during room randomization
- Flying projectiles will now be stopped by actively closing doors
- Fixed a bug that caused placed walls to sometimes not appear the first time
v1.128
- Hopefully fixed library extraction & crash problems on Mac
- Rooms/Includes should now properly be used when a mod directory is set
- Room Viewer now should update when files are changed in the set mod directory
- Slightly increased the damage output of the “Uber Iris Gun”
- Fixed a stack overflow crash associated with the Linux launcher
v1.126
- New game mode: limited lives mode (don’t lose skill points at death, but only 4 lives)
- Renamed “Challenge” mode to “Permadeath” mode
- Renamed “Adventure” mode to “Normal” mode
- Added option to set modification directories, so you don’t need to put all mods into the base directories
- Added cover to the grand halls
- Enemies shouldn’t spawn near player anymore in open rooms
- Performance improvements made by reducing polygon count in some areas
- “force_special” weapon variable will be limited to +3
- Alt-fire fired weapons will use offset values from alternate item
- Overlord subtitles typo fixed
v1.124
- Increased stat point pickups: should help in growing your character & smooth difficulty later in the game
- “Deadzone” controller fixes (hopefully should fix XBox360/PS3 controller issues)
- Remapped controller keys to more traditional console FPS layouts
- Added an option to adjust Field of View
- Fixed a bug that caused the Overlord to not spawn after being killed near it
- Now you can specify a special power when creating weapons, see “Items/gun.txt” for an example
- Fixed a bug that caused lobbed grenades to not be rotated correctly when fired
- Hopefully addressed an issue on Macs with library extraction
v1.121
- Fixed many joystick issues (“deadzone” problem, button mapping, movement, constant rotating…)
- New room design taken from BARUCK OBUMA on Steam
- You can now use the 1, 2 & 3 keys to select weapons
- Fixed many Oculus Rift bugs, like the inventory screen being too close & big
- Tweaked movement speed of enemies & player
- Fixed “beam_alpha” typo in weapon text files
- Added more options for the Overlord voice (Text Only, Audio only)
- Fixed AI problems picking doors to go through
- Other minor performance / reliability tweaks
v1.118
- Look sensitivity option added
v1.117.1
- Fixed installers to include player constructed turrets & decoys (caused crash otherwise)
v1.117
- Fixed look joystick mappings
- Hopefully fixed rare instances of respawning inside walls
- Tweaks to Oculus Rift users (GUI etc.)
v1.116 (The “Big Balancing Build”)
- Generated ships will be larger & longer
- Reduced health penalty from failed hacking attempts
- Added message to tell players hacking doors directly is more difficult: find the computer!
- Made hacking doors directly easier (but still harder than computer hacking)
- Fixed enemy health: now enemies will be harder to kill deeper into the ship
- New enemy feature: spawning new enemies on death (new enemy added for this too)
- Reduced damage output of the railgun
- Increased damage output of the blob gun
- 3 more rooms variations added!
- Items are now much more spread evenly across the ship
- Fixed ambient occlusion bug with muzzle flashes
- Fixed floating item translucency problems
- Fixed enemies that were not going through doors
- Fixed player damage from enemy bombers (reduced damage taken)
- Fixed too many enemies spawning in individual rooms
- Ship generation happens much faster
v1.114
- Fixed a crash with some joysticks
v1.113
- Fixes to joystick axes automapping
v1.112 (First full release)
- Added single-use “auto hacker” item
- Added new room
- Tweaked some existing rooms to add computers & chargers
- Ambient Occlusion is now enabled by default when not using an Oculus Rift
- Video settings are now saved
- Tweaked room generation to create bigger worlds
- Fixed Overlord subtitles when volume is set to 0%
- Improved Overlord model (updated trailer with it)
- Added a “Stuck? Check for vents!” helper message
- Fixed a bug with enemies not despawning in removed rooms
v0.110b
- New rooms & room tweaks
- Fixed some joystick button mappings
- Fixed a crash with 0% volume & Overlord Voice turned on
- Updated to the latest jMonkeyEngine build
v0.109b
- Joystick support!
- Added new rooms
- Updated jMonkeyEngine build to latest (includes some reliability & performance improvements)
- Updated the Oculus Rift library to v0.4.4
- Removed startup warning & added “Phr00t’s Software” logo
v0.108b
- Added subtitles to all Overlord dialog
- Fixed a bug with the BMT Micro auto updating tool, should now recognize links better
- Tweaks to the “open box” room design
- Other minor improvements & fixes
v0.107b (first BETA release):
- Story connecting 3079 & 3089 with multiple endings!
- Overlord now talks to you (option to turn it off in Sound Settings)
- Fixed Oculus Rift crashes on start
- Added X/Y/Z axis information when selecting things in the level editor
- Other minor improvements & fixes
v0.105a:
- Now saves your game in Adventure mode to be continued later
- Added a stat point penalty when dying in Adventure mode
- Added new open room
- New end-game boss added (game still continues when he dies, work in progress…)
- Fixed some crashes with minimally designed rooms
- Capped world generation to a certain length
- Other minor performance and stability tweaks
v0.104a:
- More music by sorath72!
- New Plasma Rifle weapon!
- Reinstated an old room that mistakenly got removed
- UFO enemies now can see in all directions
- Made breakable walls get destroyed in fewer hits
- Fixed computer rotations in a few rooms
- Improved Stealth points to make you more quiet
- Sound alone no longer causes “Sneak Attacks” to fail (makes landing sneak attacks easier)
- Fixed a bug that caused windows to peer into other rooms incorrectly
- Fixed a bug that caused some rooms to have grey walls
- Did some weapon balancing
v0.103a: Image Album
- New room!
- Music by sorath72!
- Sound menu options implemented
- Y-inversion option implemented
- Computer hacking difficulty capped to be solvable even without any added Engineering points
- Tweaked hacking failure message
- Tweaked room generation to be more efficient
- Fixed some bugs with player placement while using a computer
- Improved performance by changing when closed vents cause connected rooms to be rendered
- Fixed a bug in storing BMT Micro auto-update links
- Lowered volume of hacking fail sound
v0.102a:
- New room designs! I recommend deleting your old Rooms/ before upgrading, since some were cleaned out
- New enemy!
- Enemies can now be tinted colors (head & body separately)
- Fixed a bug with computers & chargers getting rotated incorrectly in include files
- Fixed a bug that caused enemies to get damaged from explosions if they had only a small weak point (e.g. Brute)
v0.101a:
- New weapons: bomber & grenade launcher!
- New item types: hold only powerups (Shield, Disguise & Generator)
- Added auto-updating tool to full version (enter your BMT Micro download link to use)
- Added level viewer to demo version
- Did some enemy & weapon balancing
v0.100a: First public alpha release!